Post by Liam McAdam on Oct 26, 2009 13:43:01 GMT -5
Name: Psuedo-Phantom charm (Spell of four souls)
Skill: Evasive, tactical
Effect:Put quite simply, this spell creates three 'pseudo phantoms', identical to the caster. The three fakes team up with the original for an assortment of strategies, yet if used in hand to hand, it seems like there are four solid beings, despite the three fakes being completely intangible.
Description:Originally created with the intention of pulling pranks, this spell has been discovered to have other uses, including espionage, causing confusion in a fight and quick escapes. The psuedo phantoms seem to be able to have a mind of their own, but that is because the user has to have the mindset to 'act' as if he/she is really a group of four different individuals.
It's use for espionage, due to the psuedo phantom's link with the original, anything they see or hear is registered by the caster, and in turn, the caster can expand his/her field of vision. Another interesting note is that should the original get into trouble, he or she can swap places with one of the psuedo phantoms- at a price of course. Every time a 'soul swap' is used, the original begins to experience more and more physical pain, and this could incapacitate said user.
The original can be told apart from the phantoms in a few ways: First off, only the original can cast spells while the phantoms mimic the motions. Second- which is somewhat hard to discern, is their feet. If they are on the grass, or something that can be easily 'distorted', only the caster will have the distortions (pushing grass down in this case). Third, which goes hand in hand with the 'soul swap' perk, is the strain the original is put under. If one can tell which one is under the 'strain' of it, they can shatter the defense and attack the real one.
Skill: Evasive, tactical
Effect:Put quite simply, this spell creates three 'pseudo phantoms', identical to the caster. The three fakes team up with the original for an assortment of strategies, yet if used in hand to hand, it seems like there are four solid beings, despite the three fakes being completely intangible.
Description:Originally created with the intention of pulling pranks, this spell has been discovered to have other uses, including espionage, causing confusion in a fight and quick escapes. The psuedo phantoms seem to be able to have a mind of their own, but that is because the user has to have the mindset to 'act' as if he/she is really a group of four different individuals.
It's use for espionage, due to the psuedo phantom's link with the original, anything they see or hear is registered by the caster, and in turn, the caster can expand his/her field of vision. Another interesting note is that should the original get into trouble, he or she can swap places with one of the psuedo phantoms- at a price of course. Every time a 'soul swap' is used, the original begins to experience more and more physical pain, and this could incapacitate said user.
The original can be told apart from the phantoms in a few ways: First off, only the original can cast spells while the phantoms mimic the motions. Second- which is somewhat hard to discern, is their feet. If they are on the grass, or something that can be easily 'distorted', only the caster will have the distortions (pushing grass down in this case). Third, which goes hand in hand with the 'soul swap' perk, is the strain the original is put under. If one can tell which one is under the 'strain' of it, they can shatter the defense and attack the real one.