Post by Idril Flyer on Dec 19, 2008 19:13:14 GMT -5
The game starts with the referee releasing all four balls from the central circle. The Bludgers and the Snitch, having been bewitched, fly off on their own accord; the Snitch to hide itself quickly, and the Bludgers to attack the nearest players. The Quaffle is thrown into the air by the referee to signal the start of play.
Chasers score by sending the Quaffle through any of the three goal hoops. Each goal scored is worth ten points. After a goal is scored, the Keeper of the team scored upon throws the Quaffle back into play. Capturing the Snitch earns the Seeker's team 150 points, equivalent to 15 goals scored by Chasers. Since the game ends immediately after the Snitch is caught, the team capturing the Snitch is very likely to win the game. There has been only two occasions shown in the books when the team who caught the Snitch lost.
All seven players must constantly avoid both being hit by the Bludgers (which attempt to attack them) and accidental contact with the Golden Snitch (which is a foul).
The length of a Quidditch game is variable, as play can only end with the capture of the Golden Snitch by one of the Seekers. The game length is therefore determined largely by the Seekers' abilities. The shortest game ever is described as lasting three and a half seconds[HPQ]. Some games can go on for days, and even months, if the Snitch is not caught. The longest game recorded supposedly lasted three months[HP1]. It is mentioned in Quidditch Through the Ages that a game can be halted or postponed without the capture of the Snitch with the mutual consent of both captains.
Chasers score by sending the Quaffle through any of the three goal hoops. Each goal scored is worth ten points. After a goal is scored, the Keeper of the team scored upon throws the Quaffle back into play. Capturing the Snitch earns the Seeker's team 150 points, equivalent to 15 goals scored by Chasers. Since the game ends immediately after the Snitch is caught, the team capturing the Snitch is very likely to win the game. There has been only two occasions shown in the books when the team who caught the Snitch lost.
All seven players must constantly avoid both being hit by the Bludgers (which attempt to attack them) and accidental contact with the Golden Snitch (which is a foul).
The length of a Quidditch game is variable, as play can only end with the capture of the Golden Snitch by one of the Seekers. The game length is therefore determined largely by the Seekers' abilities. The shortest game ever is described as lasting three and a half seconds[HPQ]. Some games can go on for days, and even months, if the Snitch is not caught. The longest game recorded supposedly lasted three months[HP1]. It is mentioned in Quidditch Through the Ages that a game can be halted or postponed without the capture of the Snitch with the mutual consent of both captains.